User interaction: Challenges
From MIReS
- Develop open systems which adapt to the user. HCI research has shown that systems which leave users room for interpretation, include more subjective aspects or encourage contextual engagement, contribute to an improved Quality of Experience for the user.
- Design MIR-based systems more holistically. A System Design approach must include user experience, and not only focus on the engine or the algorithms of a given system. Front and back-ends cannot be interchanged without consequences: a given algorithmic mechanism will probably favour a particular type of interface or interaction methods.
- Develop interfaces to better address collaborative, co-creative and sharing multi-user applications. Most MIR interfaces have been developed for a single user. In the context of open social networks, multi-user MIR applications present opportunities for enhanced co-creation and sharing or music.
- Develop interfaces which make a broader range of music more accessible and "edutain" audiences. Many users find that new (to them) styles of music are inaccessible. Interfaces which elucidate structure, expression, harmony, etc. can contribute to "enhanced listening" offering both education and entertainment at the same time.
- Expand the MIR systems interaction beyond the multi-touch paradigm. Physical tracked objects with particular volume, shape and weight properties, can considerably expand the bandwidth and richness of MIR interaction.
- Consider the context in the design of MIR systems. MIR methods or applications should take into account the context and device in which they will be used, e.g., a multi-user spatial environment is not simply an augmented geographic interface; interaction methodologies for a tabletop application cannot be simply transferred from those used on a smartphone or mobile screen-based device.
- Design MIR system interfaces for existing and novel modalities for music creation. "Real-time MIR" interface and interaction research can successfully bridge the gap between MIR and NIME (New Interfaces for Musical Expression). Physical and gestural interaction can integrate performance, gaming and musical experience.